The Most Fabulist Fibber

Learning focus:   Students try to lose all their “fib cards” by tricking other students by either relating a true fact or making it incorrect, the student listening must decide if the fact is correct or a fib!  Students must think carefully about what they know, to be able to try and win the game.

Benefits:   Students interact with as many people in the class as they can, great for classes where groups or cliques are set in stone, mixes them up a lot.  Students have to recall truths, and try and subtly bend them, thereby unconsciously considering how well they understand the facts.  Students will have great fun trying to trick others by being smart.  Allows for discussion about when fibbing (lying) is ok, and when it is not!

Timing:   10 – 20 minutes (can be longer).  Great for the beginning of class as students have to get up and walk around, but can be middle or end.

Equipment:   Fib cards (feel free to use mine, download from here) or counters.

Planning time:   0 minutes! After you have made your fib cards and explained the game to students, can be played with zero preparation subsequent times.

Method:   

  1. Give each student 5 fib cards (make your own, or use mine from the link above, and it’s a good idea to laminate them so they last).
  2. Students must walk around the room and find another person to talk to: student A says a correct fact or a fact with a (deliberate or maybe not) mistake to student B.
  3. Student B must say “I believe you” or “You are fibbing!”.
  4. Students exchange cards according to the following rules (be prepared to solve disputes about facts):
    • Student A – CORRECT FACT + Student B – “I believe you” = no cards exchanged
    • Student A – CORRECT FACT + Student B – “You’re fibbing!” = Student B takes one card from Student A
    • Student A – INCORRECT FACT + Student B – “I believe you” = Student B takes one card from Student A
    • Student A – INCORRECT FACT + Student B – “You’re fibbing” = Student A takes one card from Student B
  5. Then student B says their “fact” and student A must reply.
  6. After both students have had one go each, they must move on to make a new pair, students should try to talk to as many people as possible.
  7. When a student has no cards left, they have won and can sit down.
  8. Keep going until a few students have sat down, or until the allotted time is up.
  9. Have students count their cards.
  10. Ask “Who has no cards left” and congratulate those students.
  11. Ask students who has the most cards, and declare them “The Most Fabulist Fibber”, making a joke out of the fact that they obviously told a lot of fibs or couldn’t catch others fibbing!

TIPS:

  • Take the time to make the cards, the students will enjoy it a lot more to have something physical to exchange that looks good which is related to the game.
  • Role-play a couple of examples of how the game works with a student to get the rules across, and write/project them on the board each time you play.  Someone will always forget when cards are exchanged.
  • Join in!  Give yourself 5 cards and see if you can lose them to students, or if they are better than you.

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